I have been given a task to look find someone new, by looking at new artists or animators outside my interests to help improve my techniques. So recently I have been looking at Draw with Jazza, Eric Goldberg and Glen Keane.
So I thought about looking at environment artists as I struggle to digitally paint detailed backgrounds, so looking at artists like dawnpu on Pinterest and look into more artwork and try experimenting with recreating the artwork.
Know what you don’t know
Know whats worth knowing…. that you don’t know
Know where to look and where not to look for what you don’t know
- Going outside film, animation, art
- E.g. poses look at fashion or photography
- Going beyond scope of the project
Know when you’re got to know it by
- Do it (processes)
- Clock the hours, try different things, not the same.
- E.g. instead of just doing digital painting, try traditional painting.
Know the best way to learn it
- Principles- Software
- Know principles (principles of animation) then apply them to the software.
List of things that I do not know
- Lighting in drawings and in 2D animation
- Ideas for the other production themes (narratives)
- Effects in Maya
- Full understanding of using the camera in Toon boom harmony
- Applying colour in Toon boom
These are just a few of the ideas I can think of that I need to go out a research to help me learn and improve on.
In todays lesson we looked at artists that could inspire us or help us to develop our own understanding of design work and concept art. We looked at artists like Daniel Cooper and Celine Kim who are both very talented artists that have inspiring artwork within the industry.
Discussing developmental awareness we looked at specific topics/ questions relating to our own development such as:
- Where are you?
- What is the distance between us?
- What are the benchmarks?
We further discussed the question of benchmarks, where you can look at other artists work and break it down by painting it yourself to see line and colours used. Furthermore you can make a variety of studies to see how the artist uses the materials they have to make their artwork, relating back to breakdowns.
My chosen artists are Glen Keane (animator/artist) because his use of line work in his disney concept art and illustration is inspiring for me because although the line work is sometimes roughly sketched out it still looks really appealing to the eye. Plus the use of pose in his character designs show a clear representation of the character he is representing, which my illustrations lack.
My next artist is Star wars concept artist Ralph Mcquarrie, because his use of colour and composition looks really appealing to the eye. Furthermore the artwork has that refined paint style and a rough paint style, which looks really interesting to me and could help me to develop my concept artwork to have that painted style artwork.
Finally the artist who is not in the industry is Cosimo Galluzzi who is a concept artist, for environments and characters. His artwork that I found on Pinterest has interesting composition and a refined art style which is digitally painted, using those rough brush strokes to make to refined artwork. I think that this artist could help me to develop my art style to use those brush strokes to create refined digital artwork.