3D Production- Anticipation

Anticipation-Action before action (lean back before throw)

Appeal- Interesting character get audience to see it

  • (Note to self) Fix walk do not use yellow ring (master control) to move
  • In-between- pose between story telling of extreme pose
  • Because computer never does it correctly
  • Tween- keying
  • Tween machine
  • Benefit does all controls in one between (In- between)

Walk cycle

Key pose frame

1, 18, 36, 54, 72, 90 frame

These notes show my understanding of anticipation principle

 

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