Follow through and Staging

In Monday’s lesson I learned how to make a bouncing ball animation using a ball with a wire/ ball on top to make the ball bounce in a arc shape with the wire and ball following through the animation. This is one of the principles of animation, where a object moving around like a ball, with a tail or wire will have a object following through the animation, following the original movement, but being slightly behind than moving at the same rate. I have made a basic blocking animation, allowing me to have the basic movement of the animation, adding the basic keyframes for the animation.

But to make this animation effective I have added a camera to the animation in the final animation to help make the ball seem more interesting, whilst making the arc more exaggerated. But to add a camera you need to press the plus (+) above the layers in Toon Boom and select camera. Then add a peg to the animation, this is used to help move and control the movement of the camera. You can usually tell the layer is a peg, as it will have  -P on the end. Furthermore the camera will be on the bottom of layers, no matter how many layers you make the camera will always be at the bottom. The peg symbol is a arc shape with a plus on it that when pressed will make a new peg layer for the camera.

To adjust the pegs you can go to the right hand side +>layer properties then enable 3d by ticking the box, but you must select the camera peg before you do this. Then add a plus on the right hand side menu next to the drawing layer and add a perspective view. Now you can move the object around with a 3D perspective view. You can move the object around by pressing the transform tool, underneath the stick figure (animate) button. Here is a blocking animation with the camera added.

To make the animation I used the f6 which made a keyframe for the 24 frames for this animation. But for the final animation I moved the camera’s pathway using the control. This was done by going to the left hand side menu and pressing veiw> control. This makes the controls for the camera for me to move the position. But to add some keyframes you hold the mouse over the line and press P to add another peg to the line, creating an extra keyframe for the pathway. Now using the camera perspective view and the timeline, I added a keyframe to the camera peg in the animation, then by using f6 I added the keyframe at 8 frames and 20 frames, where the ball leaves and hits the ground. This is where the camera will pan to the animation so the ball looks like it is moving towards the camera from a distance.


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